#25 Pikachu and its Gigantamax form

Pikachu's G-Max move is G-Max Volt Crash. It is a lot like Max Lightning, but it paralyzes the target.

Regular

Shiny variation
"Pikachu that can generate powerful electricity have cheek sacs that are extra soft and super stretchy."
Regular level up attacks
Key: - if in level is could be pre learned. If - is in power, it does no damage. ? means could have different power, depending on circumstances.
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Attack
|
Power
|
Summary
|
Level
|
|
Play Nice
|
-
|
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
|
-
|
|
Sweet Kiss
|
-
|
The user kisses the target with a sweet, angelic cuteness that causes confusion.
|
-
|
|
Nuzzle
|
20
|
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
|
-
|
|
Nasty Plot
|
-
|
The user stimulates its brain by thinking bad thoughts. This sharply raises the users Sp. Atk stat.
|
-
|
|
Charm
|
-
|
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
|
-
|
|
Thunder Shock
|
40
|
A jolt of electricity crashes down on the target to inflict damage. This may also leave he target with paralysis.
|
-
|
|
Tail Whip
|
-
|
The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Attack stats.
|
-
|
|
Growl
|
-
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The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
|
-
|
|
Quick Attack
|
40
|
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
|
-
|
|
Thunder Wave
|
-
|
The user launches a weak jolt of electricity that paralyzes the target.
|
4
|
|
Double Team
|
-
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
|
8
|
|
Electro Ball
|
?
|
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
|
12
|
|
Feint
|
30
|
This attacks a target using a move such as Protect or Detect. This also lifts the effects of those moves.
|
16
|
|
Spark
|
65
|
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
|
20
|
|
Agility
|
-
|
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
|
24
|
|
Slam
|
80
|
The target is slammed with a long tail, vines, or the like to inflict damage.
|
28
|
|
Discharge
|
80
|
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis
|
36
|
|
Light Screen
|
-
|
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
|
40
|
|
Thunder
|
110
|
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
|
44
|
Technical Machine moves
The numbers of the TMs will be shown. To see the TMs moves, click here.
TM00
TM01
TM02
TM05
TM14
TM15
TM17
TM18
TM21
TM23
TM24
TM25
TM29
TM31
TM33
TM39
TM40
TM41
TM43
TM59
TM76
TM80
TM82
TM87
TM90
Technical Record moves
The numbers of the TMs will be shown. To see the TMs moves, click here.
TR01
TR04
TR08
TR09
TR12
TR20
TR21
TR26
TR27
TR30
TR31
TR35
TR68
TR77
TR80
TR86
TR90
Moves available through breeding
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Attack
|
Power
|
Summary
|
|
Present
|
?
|
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
|
|
Wish
|
-
|
One turn after another this move is used, the user's or its replacement's HP is restored by half the user's max HP.
|
|
Charge
|
-
|
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
|
|
Fake Out
|
40
|
This attack hits first and makes the target flinch. It only works the first turn each times the user enters battle.
|
|
Tickle
|
-
|
The user tickles the target into laughing, reducing its Attack and Defense stats.
|
|
Flail
|
?
|
The user flails about to aimlessly attack. The less HP the user has, the greater the move's power.
|
|
Disarming Voice
|
40
|
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
|
|
Volt Tackle
|
120
|
The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.
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CENTER> Max moves
For the power, this is the format: Physical/Special. Also, all types of attacks on this list are possible for Gigantamax Pikachu to use except for Max Lightning.
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Max Lightning
|
130/140
|
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into an Electric Terrain for five turns.
|
|
Max strike
|
140/130
|
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
|
|
Max Knuckle
|
100
|
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's stats.
|
|